//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Mon Sep 16 23:05:47 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[151], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (uint,uint,uint,uint) t4
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_temps 7
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r1.x, -r1.x, l(0.875000)
lt r1.x, r1.x, l(0.000000)
discard_nz r1.x
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.zyxz, r0.wwww
add r1.xyz, r0.zyxz, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
add r1.xyz, -r0.zyxz, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.y, r1.x
or r0.w, r1.z, r0.w
discard_nz r0.w
mul r1.xy, r0.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
mad r0.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
itof r1.zw, cb1[149].zzzw
mad r0.w, r1.w, l(4.656612873E-010), r1.z
mul r1.zw, r0.wwww, l(0.000000, 0.000000, -0.010000, 0.010000)
sincos r2.x, r3.x, r1.w
sincos r4.x, r5.x, r1.z
mov r6.x, -r2.x
mov r6.y, r3.x
mov r6.z, r2.x
dp2 r2.y, r6.zyzz, r1.xyxx
dp2 r2.x, r6.yxyy, r1.xyxx
add r1.xy, r2.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t2.yzwx, s2, cb1[150].w
sample_b_indexable(texture2d)(float,float,float,float) r1.xyz, r0.wwww, t3.xyzw, s3, cb1[150].w
mad r2.xyz, r0.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-0.500000, -0.500000, -1.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t1.xyzw, s0
mov r3.x, -r4.x
mov r3.y, r5.x
mov r3.z, r4.x
dp2 r4.y, r3.zyzz, r2.xyxx
dp2 r4.x, r3.yxyy, r2.xyxx
mad_sat r0.w, -|r2.z|, l(4.000000), l(4.000000)
mul r0.w, r0.w, cb0[13].x
mul r0.w, r0.w, cb0[13].y
add r2.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t2.yzwx, s2, cb1[150].w
sample_b_indexable(texture2d)(float,float,float,float) r2.xyz, r1.wwww, t3.xyzw, s3, cb1[150].w
add r1.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000), r0.xxxx
mad r1.xyz, r1.xyzx, r0.xxxx, r0.yyyy
mul_sat o0.xyz, r1.xyzx, cb2[5].xyzx
mul_sat r0.z, r0.z, cb0[13].y
add r1.xy, r0.yyyy, r0.xxxx
mul r0.x, r0.w, r0.z
add r2.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r0.y, r4.xyxx, t0.yxzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r4.zwzz, t0.yzxw, s1, l(0.000000)
mad r3.xyzw, r0.yyyy, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.yzxy, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].yzxy
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r2.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r0.zzzz, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r0.yzw, r2.yyzx, r2.wwww
add r0.yzw, r0.yyzw, -cb1[71].yyzx
add r0.yzw, -r0.yyzw, r3.xxyz
dp3 r1.w, r0.yzwy, r0.yzwy
rsq r1.w, r1.w
mul r0.yzw, r0.yyzw, r1.wwww
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t0.xyzw, s1, l(0.000000)
mad r3.xyzw, r1.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r4.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r2.xxxx, cb1[46].xyzw, r4.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r3.xyz, r0.yzwy, r2.xyzx
mad r0.yzw, r2.zzxy, r0.zzwy, -r3.xxyz
dp3 r1.w, cb0[4].xyzx, cb0[4].xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, cb0[4].xyzx
dp3 r0.y, r0.yzwy, r2.xyzx
ge r0.y, cb0[13].z, r0.y
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.z, r2.xyzw, t4.yzxw
and r0.zw, r0.zzzz, l(0, 0, 4, 128)
ieq r0.zw, r0.zzzw, l(0, 0, 4, 128)
ine r2.x, cb0[14].x, l(0)
not r2.y, r2.x
and r0.zw, r0.zzzw, r2.xxxy
or r0.z, r0.z, r0.w
not r0.z, r0.z
or r0.y, r0.z, r0.y
movc r0.x, r0.y, l(0), r0.x
mov o0.w, r0.x
mov o1.w, r0.x
dp2 r0.x, r1.yyyy, r1.yyyy
add r0.x, -r0.x, l(1.000000)
max r0.x, r0.x, l(0.000000)
sqrt r1.z, r0.x
dp3 r0.x, r1.yyzy, r1.yyzy
sqrt r0.x, r0.x
div r0.xyz, r1.xyzx, r0.xxxx
mad r0.xyz, r0.xyzx, cb1[145].wwww, cb1[145].xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mul r0.z, r1.w, -r0.z
dp3 r0.w, cb0[5].xyzx, cb0[5].xyzx
rsq r1.y, r0.w
dp3 r0.w, cb0[6].xyzx, cb0[6].xyzx
rsq r1.z, r0.w
mul r0.xy, r0.yxyy, r1.yzyy
mul r1.xyz, r0.xxxx, cb0[5].xyzx
mad r0.xzw, r0.zzzz, cb0[4].xxyz, r1.xxyz
mad r0.xyz, r0.yyyy, cb0[6].xyzx, r0.xzwx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
ret
// Approximately 0 instruction slots used
